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Medievalism in Video Games. Studies in Medievalism XVI: Medievalism in Technology Old and New
Edited by Karl Fugelso with Carol L. Robinson
Cambridge: D.S. Brewer, 2008

~~ "An Introduction to Medievalist Video Games" (Carol L. Robinson)
~~ "Medieval and Psuedo-Medieval Elements in Computer RolePlaying Games: Use and Interactivity" (Oliver M. Traxel)
~~ "Romancing the Game: Magic, Writing, and the Feminine in Neverwinter Nights" (Amy S. Kaufman)
~~ "Revising the Future: The Medieval Self and the Sovereign Ethics of Empire in Star Wars: Knights of the Old Republic"(Brent Moberly and Kevin Moberly)
~~ "Promises of Monsters: The Rethinking of Gender in MMORPGs" (Lauryn S. Mayer)



Forthcoming: MEMO's First Volume Collection of Essays!

Carol L. Robinson (Editor) Pamela Clements (Associate Editor)
Tentatively titled The Medieval in Motion: Neomedievalism in Film, Television and Electronic Games
This volume of essays has been a long time coming!
It should be out later this year: look for an official update in May, 2009.

Preface-- "A Moveable Feast: Repositionings of 'The Medieval' in Medieval Studies, Medievalism, and Neomedievalism" (Richard Utz)
1) "Introduction: The Bubble of Neomedievalism in Film, Television, and Electronic Games" (Carol L. Robinson)
2) "Remembering, Dismembering: Violating the Body in Film and Text" (Lesley Coote)
3) "Neomedieval Trauma: The Cinematic Hyperreality of Chaucer's Canterbury Tales" (Pamela Clements)
4) "The Religious Other: St. Francis, the Witch, and the Anchoress" (Christopher Roman)
5) "Neo-Bushido: Writing Japanese Ideology into the Neomedieval Anime Genre" (Jennifer deWinter)
6) "Neo-Tolkienism: Plays Upon Playing With Tolkien's Playing with Language" (Carol L. Robinson and Pamela Clements)
7) "'You're Still Living in the Middle Ages!': Time Travel as Historical Understanding in Popular Television Drama" (David Rolinson)
8) "Two Television Medievalisms: Differences and Similarities of Modernist Medievalism Used in Both Documentary and Fiction" (Rod McDonald)
9) "'What's in Your Wallet?': Searching for the Authentic Middle Ages in Michael Chrichton's Timeline" (Alison Walker )
10) "The New Scriptoria: Neomedievalism and Online Communities" (Lauryn S. Mayer)
11) "'For Your Labor I Will Give You Treasure Enough': Labor and the Third-Estate" (Brent Addison Moberly and Kevin A. Moberly)
12) "Blood Will Out: Genealogy as Destiny in Medieval(ist) Gaming" (Cory Grewell and Amy Kaufman)
13) "Commodifying the Medieval in Magic Online" (KellyAnn Fitzpatrick)
14) "The Mythic Context of Hnefa-tafl, an Old Norse Board Game" (Leon Wild)
15) "(Re)Mapping the Neomedieval: Eco in the Twenty-first Century" (Clay Smith)
16) "'Burrrrrn Her Anyway!'-- Pythonesque Influences upon Neomedieval Media" (Carol L. Robinson)
Epilogue-- "Recreating the Medieval World" (Terry Jones)