"Living with Neomedievalism" (Carol L. Robinson & Pamela Clements)
Studies in Medievalims XVIII: Defining Medievalism(s) II
Edited by Karl Fugelso
Cambridge: D.S. Brewer, 2008
Medievalism in Video Games. Studies in Medievalism XVI: Medievalism in Technology Old and New
Edited by Karl Fugelso with Carol L. Robinson
Cambridge: D.S. Brewer, 2008
~~ "An Introduction to Medievalist Video Games" (Carol L. Robinson)
~~ "Medieval and Psuedo-Medieval Elements in Computer RolePlaying Games: Use and Interactivity" (Oliver M. Traxel)
~~ "Romancing the Game: Magic, Writing, and the Feminine in Neverwinter Nights" (Amy S. Kaufman)
~~ "Revising the Future: The Medieval Self and the Sovereign Ethics of Empire in Star Wars: Knights of the Old Republic"(Brent Moberly and Kevin Moberly)
~~ "Promises of Monsters: The Rethinking of Gender in MMORPGs" (Lauryn S. Mayer)
Forthcoming: MEMO's First Volume Collection of Essays!
Carol L. Robinson (Editor) Pamela Clements (Associate Editor)
Tentatively Title: The Medieval in Motion: Neomedievalism in Film, Television and Digital Games
Currently under review.
Preface: A Moveable Feast: Repositionings of 'The Medieval' in Medieval Studies, Medievalism, and Neomedievalism
(Richard Utz)
Introduction: Neomedievalism in a Vortext of Discourse: Film, Television and Digital Games
(Carol L. Robinson)
Remembering, Dismembering: Violating the Body in Film and Text
(Lesley Coote)
Neomedieval Trauma: The Cinematic Hyperreality of Chaucer's Canterbury Tales
(Pamela Clements)
The Use of Nature: Representing Religion in Medieval Film
(Christopher Roman)
Neo-Bushido: Neomedieval Animé and Japanese Essence
(Jennifer deWinter)
"You're Still Living in the Middle Ages!": Time Travel in Doctor Who and Psuedo-Historical, Neomedieval, Alternate Realities
(Dave Rolinson)
"What Do We Do? Hop on a Bus to Medieval Times?": The Use of Medievalism in Television Fiction
(Roderick W. McDonald)
"What's in Your Wallet?': How to Construct an "Authentic" Middle Ages
(Alison Tara Walker
)
The New Scriptoria: Neomedievalism and Online Textual Communities
(Lauryn S. Mayer)
Gaming with Odin: Myth, Context and Reconstruction of Hnefa-tafl, an Old Norse Board Game
(Leon Wild)
The Name of the Game: Misuses of Neomedievalism in Computerized Role Playing Games
(Clay Smith)
Commodifying the Medieval in Magic Online
(KellyAnn Fitzpatrick)
Blood Will Out: Genealogy as Destiny in Medieval(ist) Gaming
(Amy S. Kaufman & Cory Grewell)
"For Your Labor I Will Give You Treasure Enough": Labor and the Third-Estate in Medieval-Themed Role-Playing Games
(Kevin A. Moberly & Brent Addison Moberly)
Neo-Tolkienism: Plays Upon Playing With Tolkien's Playing with Language
(Carol L. Robinson & Pamela Clements)
"I'm Not Dead, Yet!"-- The Pythonesque in Neomedieval Media
(Carol L. Robinson)
Epilogue: Re-creating the Medieval World
(Terry Jones)