UPDATED: January 31, 2016
Yet Another New Year, Slightly Revised and Revived Blog & CALL FOR CONTRIBUTORS
After nearly a year’s hiatus (367 days, to be exact), The Medieval in Motion is back! Announcements (for projects, presentations, and other electronically medieval media), brief bits of information and/or humor, and articles will be posted every week. In other words, at least 2-3 items will be posted each week: some humor, announcement updates (if available), and one article (long or short). Articles should be conceived as works being drafted for presentation or publication; they may be long or short. (It’s an opportunity for feedback.) Copyright of an article belongs to the author. Contributors must be prepared for their works to be edited (at least initially), in terms of coherence, focus, and development. If you are interested in becoming a Contributor, please contact Carol Robinson (firstname.lastname@example.org). Faculty, graduate students, undergraduate students, and non-academic professionals (such as medievalist artists, video game programers, filmmakers, . . .) are encouraged to apply—be prepared to be (peer)-edited in the spirit of convivial constructiveness. Below is a list of current categories (more may be added):
The same page will be updated and re-posted every Sunday or Monday.
Craziness, man, just craziness (mostly humor)!
Reviews and news of medievalist/neomedievalist items created for film, television, electronic games, or other electronic formats (ranging in focus from reproductions of medieval artifacts to electronic items that recall the medieval, such as a spaceship named Dragon).
Pieces of scholarly discoveries or ideas rooted in scholarship that focus upon the teaching of the medieval or of medievalism(s) in the classroom (K-Ph.D.), particularly with use of electronic media. This focus includes Distance Education and Digital Humanities.
Pieces of scholarly discoveries or ideas rooted in scholarship that focus upon either genre studies or studies of a particular medium (or multiple media), or both.
Studies that focus upon communication, particularly electronic or digital communication. How are gestures (visual, audio, tasteful, felt, or aromatic) shared or seen? How are they frozen? How are they kinetic? How are they medieval? Nearly all of these same questions can be asked of languages, too.
Medieval Electronic Multimedia BODIES—MEM BODIES—get it? Pieces of scholarly discoveries or ideas rooted in scholarship that focus upon (dis)ability studies, LGBTQA studies, feminist studies . . . anything to do with the body in medievalist electronic multimedia AND bodies (human bodies, other living bodies, bodies of literature, the masses, …).
Pieces of scholarly discoveries or ideas rooted in scholarship that focus upon topics not specifically relevant to the topics chosen for Mondays, Fridays, or Saturdays.